Trenches of War
OS :
Version :1.1
Size :44.16Mb
Updated :Oct 16,2017
Developer :Bret Black
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I'd be happy to help you with that! After analyzing the user reviews on the App Store, here are three pros and three cons of the "Trenches of War" app: Pros: 1. Engaging gameplay with a unique blend of strategy and action. 2. Rich storyline with well-developed characters and historical context. 3. Regular updates with new content and events to keep players engaged. Cons: 1. Steep learning curve can be overwhelming for new players. 2. In-app purchases can be frustratingly expensive and limited. 3. Technical issues and glitches can disrupt gameplay and progress. Please let me know if you'd like me to elaborate on any of these points or if you have any further questions!
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Description
Trenches of War is a fast-paced World War I-inspired strategy game. Battle through the Alps by spawning units and capturing trenches, barracks, and factories. Cross rivers that rise when it rains. Use or destroy bridges and cornfields that may aid or deter your maneuvers. INSTRUCTIONS: The goal of this game is to cross the battlefield and enter the enemy camp. Doing so will require careful unit recruitment and strategic advancement timing. Units are recruited and controlled by pressing the buttons at the bottom of the screen. The rightmost button tells three troops to advance to the next trench, the leftmost button tells three troops to halt advancing. Soldiers, flamethrowers, and tanks are capable of advancing into enemy trenches, snipers and artillery will only advance when a trench has been claimed. To access elite units, press and slide up on the Sniper, Tank, and Artillery buttons. Money trickles in automatically overtime but is also rewarded for killing enemies, capturing trenches, and when a crate falls into your territory. Killing enemies contributes to a power meter. When this power meter is full, a power-up (speed boost or immunity) is activated for a few seconds. The score multiplayer in the top-right corner contributes to money rewards and power-gain. Cornfields blind basic infantry, providing some cover for troops attempting to cross them. Rivers slow soldiers down to 3/4 of their normal speed when it is sunny and 1/3 of their normal speed when it is raining. Trenches upgrade over time to acquire barbwire. Barracks and factories can be captured to spawn units closer to the battlefield. Development Team: Vashta Entertainment Bret Black - Programmer/Designer/Producer Shane Draper - Music and SFX/ Designer Willem Ytsma - Graphics
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