Feist
OS :
Version :1.4.1
Size :224.71Mb
Updated :Jun 10,2019
Developer :Finji
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Here are three topics that gamers commonly discuss online, condensed into questions with 20 words or less: 1. How do you plan to improve your loot box odds with Feist's unique blend of gameplay mechanics? 2. Will Feist's 10-minute matches and competitive season structure keep you engaged and motivated? 3. How important is the game's asynchronous multiplayer feature to your overall Feist experience?
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Pros and Cons from users' feedback
Based on the user reviews on the Apple App Store, here are three pros and three cons of the Feist app, each limited to 15 words: **Pros:** 1. "Incredibly intuitive and user-friendly design makes it easy to create and organize tasks." 2. "Notification system is reliable and reminders help me stay on top of my schedule." 3. "The ability to visually prioritize tasks using colors is a great productivity booster." **Cons:** 1. "Occasional lag and crashes can be frustrating, especially when trying to meet deadlines." 2. "Limited customization options for prioritization and task categories are a bit restrictive." 3. "Some features, such as due dates, are hidden behind unnecessary menu layers." Please note that these conclusions are based on a limited sample of reviews and may not reflect the full range of opinions on the app.
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Description
Feist is a multi-award winning, beautifully handcrafted action game. It follows the story of a fragile little fur creature and its desperate attempt to rescue its mate from the clutches of a pack of malicious predators. The journey to the heart of a mysterious forest soon becomes a savage and merciless fight for survival as everything in this mesmerizing but deadly environment wants to eat you. Awards and Recognition: • Unity Awards: Best Overall Design • Unity Awards: Best Visual Design • IGF Finalist in Excellence in Visual Arts • Fantastic Arcade Spotlight • Fantastic Arcade Audience Award 2nd Place • GDC Best in Play • Swiss Games Selection • Alexander Clavel Foundation – Culture Award • SGDA –Swiss Game Award “RECOMMENDED: There's a purity of vision in its savage scenarios.” - EuroGamer “The most brutal thing about Feist is how desperate its encounters are: they’re protracted, stressful, improvised fights to the death. Feist is remarkably tense for a platformer. The world’s tension is heightened by the music: a quiet, forlorn ambience shrouding the woods of Feist in a supernatural melancholy. There are moments of startling beauty in Feist.” - PC Gamer “Feist looks phenomenal. The look, described as "a cinematic physical-effects style reminiscent of Jim Henson's The Dark Crystal, or Hedgehog in the Fog," is brilliant. Some of the best game art I've seen.” - Destructoid "Handmade like an Aston Martin, imagined as art, loved as a child. Feist almost never reveals itself as a game while you’re playing it, which is an absolute triumph today." – Clickindie "A fine magical tone to the world." – Rock Paper Shotgun Key Features: • A desperate and merciless fight for survival • A striking visual style • A rich and vivid world full of strange beasts • A dynamic gameplay. All elements play together and contribute to the game beyond their core function • Enemies with surprising emergent interactions, a complex AI and a set of versatile abilities • Gorgeous natural environments and an enchanting, spooky atmosphere • A true labor of love full of details • A haunting soundtrack by Tomek Kolczynski • Full gamepad support • Game Center achievements • Fully translated to French, German, Italian, Spanish, Portuguese, Russian, Simplified & Traditional Chinese
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Comments (4)
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    By ElliottLincoln2325Mar 18,2019
    I love this games visuals, the music, and almost everything about it. However, after purchasing the full game, the levels get way more difficult. It’s not a bad thing, but do keep that in mind if you want to purchase it. As well, put the jump and grab buttons a tiny bit farther apart, as I accidentally hit one over the other way more than I’d want to. On the topic of the buttons, they’re WAY too small, and if you hit like 2mm to the side of one, it literally won’t do what you want it to. It’s extremely frustrating. While I would give this 3.5 stars (7/10), there isn’t an option.
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    By HunTXxjCloseJun 9,2018
    So I have been playing this game for a while now and got to the last level. But I realized something, the first level you get after purchasing the full game has an extreme difficulty curve and it makes people almost regret buying the full version. “A bad hair day”level and all levels after that should be nerfed. The ticks or spiders are very annoying and the last level boss fight is way to hard. Don't get me wrong, this game has amazing Graphics and an Extroardinary sound track, but this game can be very confusing and annoying. The levels when you were in the cave was the most confusing series of levels yet. Please nerf the levels towards the end. This game has so much potential if nerfed and maybe even more levels with different Creatures. Please, many people including myself would really like to beat this game without smashing are devices along the way. Please read this and take it into mind.
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    By Muddy piggyAug 13,2018
    This game is remarkable. It’s beautiful, challenging, and mysterious. You got the whole package going. Unfortunately, there’s major lag. I personally think that if you were to add an option of toggling the snow on and off, it would reduce the lag majorly. I’ve been observing the lag, and the snow is definitely one of the main sources. ⠀ On a side note, I really wish there was some sort of simple guide to the controls. I didn’t realize what the square button was for until halfway through the second level. ⠀ I haven’t been able to defeat the final boss due to the lag factor. It makes it super stressful and challenging, and it really just becomes less and less fun thanks to all the frustration. This game has serious potential. It’s a shame I can’t keep playing it to defeat the final boss. I think I’d develop a migraine or a headache from stress if I did. ⠀ On another side note, I wish I knew how many times you had to hit the final boss to kill it? Or at least a simple health bar, or a ch...
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    By Off Brand Roger EbertAug 14,2018
    Post free-play levels are infuriatingly difficult. I was hoping for more world building; I thoroughly enjoyed the art direction and environments, but the levels were so brief and the player is inundated by so many threats that one can hardly enjoy it. A difficulty setting would make this game much more accessible for casual players who care less about combat mechanics and more about the story and setting. I understand that the difficulty illustrates the fragility of the playable character, and by extension how daunting their quest is (granted this can be portrayed effectively in other ways; i.e. Little Nightmares), but some levels and enemies were designed in such a way that you had to die several times, memorize maneuvers, and get lucky in order to progress. It’s the type of game that makes you feel a brief sense of accomplishment upon completion, and then delete it out of spite. Not my idea of fun.